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Because the build tools of UE4 works across platforms (Windows, Mac OS, Linux), steps in this article can be applied to Mac OS and Windows as well.
On Windows, You need to replace RunUAT.sh with RunUAT.bat though.
Prerequisites
First, get Unreal Engine 4 sourcecode and export the following environment variables:
- $UE4_ROOT Engine sourcecode directory, which contains
Setup.sh - $GAME_UPROJECT Path of the
.uprojectfile of your game project - $ARCHIVED_DIR Your build output directory.
Build Steps
Prepare for Engine Build
Build the Engine
Generate Game Project Files
Ue4 Package Game For Macbook
This will generate Makefiles on Linux (Visual Studio files on Windows, XCode files on Mac OS).
Build and Cook the Dedicated Server

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